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Seasteader Xforce

Updated: Mar 30, 2020





















































About This Game Set on the wide open ocean, Seasteader is a city building and management strategy game that allows you to develop and rule over your own seastead, a floating community.Your aim is to create a prosperous and thriving society, using your production and manufacturing capabilities to create goods and sell them on the global market. The profits can then be invested back into improving the lives of your seasteaders or increasing your industrial capacity.The most important resource, however, is not a product, but your seasteaders themselves. As well as paying them wages and taking (or not taking) money from them for rent and food, you also need to ensure their happiness, as measured by 8 separate metrics. Each individual also has unique skills that make them better suited to some jobs over others.In the end, the degree to which you wish to micromanage the game or let it run its own course is entirely up to you. There are no right or wrong ways of playing.FeaturesCampaign featuring 15 missions of increasing difficultySystem for crafting your own unique custom missionsSandbox mode where you can build to your heart's contentAn economic system with 17 goods to produce, buy and sell30 buildings in five different categories - production, manufacturing, housing, entertainment and infrastructure8 different happiness metrics for your seasteadersExtensive modding support - almost everything is stored in easily editable txt files a09c17d780 Title: SeasteaderGenre: Indie, Simulation, StrategyDeveloper:Cosy GoatPublisher:Cosy GoatRelease Date: 24 Feb, 2017 Seasteader Xforce Seasteader: where you can make a town in the open ocean on wooden planks, just like I know we all want to do. The game is easy to pick up in terms of how to build but takes a deep dive with its market economy. The biggest drawback, by far, is the price tag. Seasteader has yet to show that it is a $30 game. There aren't a lot of individual assets that I noticed. Around 35-40 unique buildings and the task to manage people, wages, rent, and a market economy. Yet the game lacks the polish for their asking price. Don't get me wrong it IS a fun, casual, city-builder; I don't know if it is a $30 city-builder though.Pros:+ Easy to learn building controls+ Unique city-builder concept+ Good soundtrack+ Excellent Dev response time with patchesCons:- Game price is too high- Market economy makes me feel dumbCheck out my in-game review:https:\/\/www.youtube.com\/watch?v=Lt3nbHBCLxc. Unpolished Tropico clone.. Interesting concept, but definitely not worth $30. Yeah, I'm still only in the tutorial, but:- It looks like a ghost town. You don't see anyone working. The only people movement I've seen is when they run single file at the same time between buildings at the start or end of day the day, to eat, or to deal with new construction.http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=882548038- For construction, a building looks like it's burnt until it changes to color. That means construction's done.- Night comes, the sky is black (no stars or moon), and there are no lights on or in any of the buildings.- Informational windows can't be moved and use a small thin font. - You can only have one window open at a time. However, it really seems like you need to be able to have multiple open so you can manage resources effectively.- There's no workshop. This game definitely needs modders adding content.Honestly, this feels more like early access to me. I'll see if I feel any different after spending, say, 10 hours in the game.. All in all, not bad, but probably too little content to be worth the pricetag.Seasteader is a kind of Tropico clone, only set at sea so there's no limitations on your building placement. You have a series of buildings which generate income. Each of these buildings needs some level of population to run it and costs money in maintenance, and may or may not require goods as income. They produce goods as output, which you can then sell periodically on the market to turn a profit.There's about 10-15 goods to trade in, like oil and fruit, and your population have a number of 'needs' like housing or entertainment that need to be topped up via service buildings. There's also hints of a class structure, though this is little-used in the game. Occasionally, you'll get a mission, like 'build an oil refinery', or an event will occur, like a price collapse in a given good. These are pretty solid mechanics and the game is nicely balanced.However, there's not really that much to do. You have 25-30 building types, and it's not that hard to build all of them within an hour or so. It's fun, but it's hard to see anyone streching the game out for more than 5-6 hours before they feel they've seen everyhting and done everything. This would be OK for a $15 game, but this is selling for twice that.Of course, Cozygoat might add more content over time, and there's a very solid basis for them to build on; it doesn't appear to crash - like, ever - and the socio-economic model is both reasonably comlpex and tightly balanced. A few additional features, like more varied and interesting events (disasters anyone?), or a loans or stockmarket system would add some much-needed challenge, since presently all the difficulty seeps out after you've been running a Seastead for 2 hours or so - it just becomes a matter of waiting for the net massive export wave. More high-end buildings would be cool, too, as would some greater gameplay impact from the highly detailed population model (some government simulation aspects, perhaps, with a degree of competition in the population).All in all, it's well worth picking up on sale - but I wouldn't recommend paying full price.. It's a good game overall. However, the game would benefit from more production and manufactering options, such as a cannery, and perhaps the ability to grow tobacco and manufacture cigars.. clearly abandoned another one that had promise dont bother. Seasteader in its current form is WAY to slow to keep your attention for longer than 30 minutes. I tried to tough it out by telling myself it will get better. But 30 days into the game and with only a population of 33 people to supply jobs of 45 people. I had to say enough time has been wasted and stop playing.Gameplay has to be played on fastest speed to get anything done, and money needs to be made faster so the players can feel like we are building something. In its current form I say 2\/10 and don't bother. I will of course say that it is still early and this game may become a great title.. Bought it at a discount - recommend Tropico instead.Why? Seasteader seems unfinished. No easy overview, overlays or layouts. Gameplay is very slow and there is nothing to do while waiting. And you wait a lot.Annoying example: You can set rent for a house and set the same for all other buildings of the same type already built. New building of that type? Remember to check the pricing on that, as the pricing is set to the norm and not your own.Excuse me as I go play Tropico... wow i honestly cant believe that these guys had the nerve to sell this piece of garbage for 30 bones. it really is sickening i waitied until this game was on sale for 4 bucks and id have to say its not even worth that just a cluncky mess of a game. dont even waste your money or time on this game your better of playing tropico. It took me a while to start liking this game, I'll admit. The graphics can be very off-putting. This game needs a visual rework. But eventually the gameplay itself grew on me, and I like that it has a decent campaign with many scenarios (although many of them start off similarly. Once you get a hang of how to start off a level with a stable economy you usually just do the same thing for every level. Some vary though)Basically, if you like Tropico, but finished it, and this game is on sale, get it. I'm not sure I can recommend paying full price for it.Also, if you havent' played Tropico 3-5, save your cash and get those instead. Come back to this one when you're all done with them and want more.This game's best and worst features are the same: It's diet Tropico.Less graphics, less depth, and no humor - But... The core Gameplay is still there. And it's enjoyable.I'm not gonna flip out over this game or anything but at the end of the day I've played it for 25 hours so far and I'm probably going to be coming back to it for more, so it's gotta be doing SOMETHING right.

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